/**************************************************
|	File:		DestroyEnemyMessage.h
|	Author:		Benjamin Budian
|	Course:		SGD
|	Purpose:	Message tailored to destroying a dead enemy
**************************************************/
#pragma once
#include "message.h"

class CEntity;

class CDestroyEntityMessage :
	public CMessage
{
public:
	CDestroyEntityMessage( CEntity* ptr );
	virtual ~CDestroyEntityMessage(void);

	CEntity* GetEntity( void ) const {return m_pEntity; }

private:
	CEntity* m_pEntity;
};

